Castle Siege

Why I Made This

boss bombs

Castle Siege is a vertical slice of an Action-Adventure game made with Unreal Engine. I wanted to learn how to make action games in Unreal using C++ and blueprints. So in January I started taking a Udemy course on Unreal Engine. After completing the course, I wanted to challenge myself to make a game using the concepts taught in the course to prove that I had learned and internalized them. To do this, I used exclusively Unreal documentation and my notes from the course to build Castle Siege. This project gave me a chance to use Anim montages, Anim blueprints, C++, blueprints, and UI widgets without using any tutorials. I completed the course over 4 weeks and the subsequent Castle Siege project in over 2 weeks.

Read More

Project Roguelite Strategy

Why did I make this?

deathxp

There were two goals that I wanted to achieve in making this game. The first was understanding what goes into creating video games. The second goal was to create a turn-based RPG that I could share with friends. This game idea was a mashup of deck builder, rogue-lite, and JRPG genres. Thematically, I wanted the player to experiment, push their limits, and learn that failure can inevitably lead to success.

I used RPG Maker MZ (RMMZ) because it was simple to learn, used javascript for the engine, and would provide a good base to build off of. Since RMMZ is written in javascript, it was easy to share the game with friends through itch.io. They could play the game in their browser.

Project Roguelite Strategy (PRLS) was completed over 1 month, April-May 2021.

Read More

Peasant Cube

Why did I make this?

cube splash

I had the idea for a peasant cube in high school when I realized that a lot of cool draft cards were never played again after a new set came out. I wanted to be able to share some of the coolest cards in magic with my friends, especially as I was about to move to college in Rochester. This set was designed to be easy for new players due to it’s simple cards. It should show off some of magic’s most iconic cards while showing off some of the best synergies in magic focused around the Ravnica guild colors. Lastly, it should be replayable and fun for advanced players to explore interesting card combinations that they’ve never been confronted with before.

Read More